There’s an ability you can get that marks the locations of all scrolls in a level by tapping a directional button, but it costs nearly seven scrolls to unlock. In multiple missions, I would meticulously kill every enemy and explore the entire map trying to find scrolls, leave with one or two and figure that was all, only to discover that there were six to find after completing the level. However, finding these incredibly well hidden scrolls is also how you obtain upgrades. They’re collectibles, and the game even labels them as collectibles at the end of levels. In Aragami, there are tiny hidden scrolls scattered across every level, and collecting them gives you small text passages to read in the pause menu that flesh out the world. Normally, a game might have you earn skill points by completing objectives, reaching the end of levels or achieving certain feats. There are a number of other abilities and upgrades to acquire throughout the game, but the way you go about earning these upgrades is poorly thought out. Yes, it forces you maintain perfect stealth, but it’s only because every single enemy is equipped with swords and arrows imbued with powerful light energy. One point that the game stumbles over is the reason why all enemies can kill you in one hit. Your cloak glows white when you have the energy to perform moves, and you see the glow refill as you stand in shadows, while being in the shadows keeps you pitch black, but stepping into the light reveals your characters colors. There’s no traditional HUD, but everything you need to know is incorporated into the character himself. The way they blend the mechanics of the game with the story and character are really smart, and do a great job of illustrating the importance of these to the player. You can also create new temporary pools of shadow in areas where there are none, and combining this with your blink ability gives you a huge amount of mobility options and opportunities. They involve the direct manipulation of shadows, with one of the most important ones being a Dishonored-style teleport, which lets you instantly travel to any nearby patch of shadow. Your character is a being made purely of shadow, so while his abilities are fueled and recharged by being in the shadows, they are also drained by being in the light. Much like Tenchu or the Shinobido series, Aragami is a third person game where staying in the shadows is of the utmost importance. The contrast between the bright and energetic princess and the stoic silent Aragami bring some interesting moments of interaction, but for most of the game, the gameplay takes priority over story beats and exposition. Throughout the eight hour story, you begin to unravel the reasons for her kidnapping, as well as pieces of memories from both her past and yours. You play as an Aragami, a god of vengeance summoned by a kidnapped princess in an effort to eliminate the people who trapped her and her family.
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